Game art · freelance
Pixel art for games.
Sprites, character animation, tilesets and environments for indie and mobile games — including the background and tileset art for Hayaku! Island of Darkness on Steam.

How I work
Most of my game work starts from a gameplay screen, not a single asset. A mockup fixes character scale, palette and terrain readability before anything gets animated — the approach behind the Celtic, Castle, Western and Platform Goblin mockups below.
On Hayaku! Island of Darkness I work as background and tileset artist: modular tiles, parallax layers and set dressing that the team assembles directly inside the engine, so each area gets its own mood without hurting gameplay readability.
For characters I design and animate the sprite itself — idle, run, attack and boss cycles — and hand over engine-ready sprite sheets together with the layered .aseprite source.
Projects range from full art direction (Nuclear Dome: characters, enemy roster, weapons, UI and a domed arena) to one character with skins, menus and levels (Anomaly Rat).
- What I make
- Character sprites & animation
- Enemy and boss design
- Modular tilesets
- Parallax backgrounds
- Game UI
- Gameplay mockups
- Delivered as
- Engine-ready sprite sheets, layered .aseprite / .png
- Clients
- Hayaku! (Steam)
- Tools
- Aseprite
Gallery



Need art like this for your project?
Start a project →Projects
Hayaku! Island of DarknessIndie game · in production
Anomaly RatGame art · mobile
Celtic Fantasy WorldGame mockup · top-down
Platform GoblinGame mockup · platformer
PaladinkoGame mockup · vertical
UFO GrabGame mockup · arcade